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The team behind yuzu has also often helped us and have graciously provided us with a license exemption. Yuzu: Skyline's shader compiler is a fork of yuzu's shader compiler with Skyline-specific changes, using it allowed us to focus on the parts of GPU emulation that we could specifically optimize for mobile while having a high-quality shader compiler implementation as a base. It should be noted that Skyline is not based on Ryujinx. The team behind the project has been extremely helpful with any queries we've had and have constantly helped us with any issues we've come across.
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Ryujinx: We've used Ryujinx for reference throughout the project, the accuracy of their HLE implementations of Switch subsystems make it an amazing reference.
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